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Expeditions going on Hiatus in Version 1.12We've made the difficult decision to put Expeditions on Hiatus from the game in our upcoming update. Our stats and survey indicated to us that only a small portion of the Minion Masters playbase actively engage with the mode, yet putting Season Tokens behind it that were significant to new players meant people would have to play through a mode they don't enjoy, and found confusing. We think it's time to retire the game mode for the time being as maintaining it was becoming a difficulty on our end without revisiting the mode, and we want to take the opportunity to have time to focus and improve the experience of the remaining game modes.We'll replacing the weekly expeditions with a weekly quest that will grant tokens for winning 5 matches in Premade 2v2 Battles, as to not simply be removing earnable rewards. We'd like to thank everyone that's enjoyed Expeditions since its inception. What we're doingThis is the solution we're trying:. Wild Cards are now added as the 11th and 12th cards in your deck. You must have 10 unique cards in your deck to start a match.This comes about as a result of a long period of theorycrafting, testing and design behind the scenes at BetaDwarf.
Separate Queues with no Wild CardsOur main concern with this solution was that it would significantly shrink the populations of ranked queues regardless of which modes we implemented this in, and we had no intention of making this a solution purely for 1v1 modes - Wild Cards were problematic in every queue, and ignoring one or the other for the sake of what we saw as a potential bandaid fix wasn't justifiable to us. We also did not want to accelerate an elitist stigma within the Minion Masters Community - Be it 'Casual vs Serious' queues, or '2v2 isn't a serious mode, because they still have Wild Cards'. We wanted to fix the problem for all of our playerbase, and not to leave major parts of it behind. Make Wild Cards cost more ManaThis was probably one of our most frequently discussed options. Ultimately there were three elements that made us not go forward with this solution:. It would also significantly hurt the 'fun' uses of Wild Cards. What about 10 mana cards - Would we implement Mana Freeze?
Would that be too confusing to newer players? Would we have to instead make it Mana Freeze for all Wild Cards - At which point, would that have much of an impact?. Higher cost Wild Cards are affected significantly less by this change - I.E.
Minion Masters Codes. All things considered, we have 1000 codes that open the full pre-dispatch form of Minion Masters on Discord. Presently: Discord is getting a game library, like Steam, that lets you buy games and play them through Discord. Best Beginner Decks. Crossbow Guild Stormbringer Deck. Solid All-round Stormbringer Succubus Deck. Ultra cheap to craft Stormbringer Deck. Strong Mordar Deck. Control Settsu Deck. Powerful 2 vs 2 Diona Deck.
3x Lord-Sentinel Thelec. Make Wild Cards unlock with experience/perks (with them being the 11th and 12th cards, but no changes to 1 drops)This change was tested behind the scenes at BetaDwarf, but we quickly found that it opened up a lot of opportunities for combo decks, both on certain masters (Ravager in particular) or with decks in general that wouldn't have much use for the combo pieces earlier in the game. It allowed you to create a very defensive strategy early game and then transition with game swinging power cards later on. Remove one Wild Card / Make it so you can't Wild Card the same card twice/h3This was quite a popular suggestion, but ultimately we felt it wouldn't do enough - Removing one of the two wild cards felt like we were simply dodging the issue, while removing the triple wild carding didn't affect Combo decks at all. We're also committed to the idea that Wild Cards can offer something fun and interesting to the game, and this felt like a step backwards.If you have other questions about this solution, please feel free to get in contact with us about the matter.
![Minion Masters Best Deck Minion Masters Best Deck](/uploads/1/2/5/5/125591347/753725336.jpg)
Reworking Wild Cards has been a consideration for a long time at BetaDwarf, and we're very much looking forward to the results of our public test of the solution. A copy of this card is available to all users for free if they log on from the 26th of March to the 2nd of April. Don’t miss out!The Zealots of the Burning Fist are battle hardened soldiers of the notorious Order of the Burning Fist and are loyal to High Inquisitor Ardera, fighting with a reckless abandon that demonstrates little care for their own safety. This fervor allows them to hit harder than the regular Warrior, dealing 100 damage instead of the regular 70, but it comes at a price - With each attack, they lose 10% of their own health.
But that's not all - If you only control one Zealot, it gains Rage and Haste, capable of outputting massive damage if they aren't handled with care. BalanceDeveloper CommentsThe main idea behind this set of changes is to re-balance the value of one drops. Get your Free Supreme Card with Version 1.11!You've likely seen it in the in-game news - We're offering all players a free Supreme Card with the release of Version 1.11. Anyone who logs in for the first week of the patch (from the 26th of March until the 2nd of April) will receive a copy of the new card, Zealots of the Burning Fist. But what is this card?The Zealots of the Burning Fist are battle hardened soldiers of the notorious Order of the Burning Fist and are loyal to High Inquisitor Ardera, fighting with a reckless abandon that demonstrates little care for their own safety. This fervor allows them to hit harder than the regular Warrior, dealing 100 damage instead of the regular 70, but it comes at a price - With each attack, they lose 10% of their own health. But that's not all - If you only control one Zealot, it gains Rage and Haste, capable of outputting massive damage if they aren't handled with care.Make sure to collect your free copy with the release of Version 1.11 on the 26th of March!
Upcoming Balance ChangesComing in Version 1.11 is a major overhaul to how we're treating low mana cost cards. The main idea behind the upcoming changes it re-balance the value of 1 mana cards in general. Currently, we feel that the mana slot is offering far too much value for cards that should be primarily included for their cycling value, and should not be able to out-value cards of higher mana costs. In general, we want to aim for 1 mana cards to be on the same power level as a Mana Puff.Specifically, we feel that cards like Screaming Scrat and Sewer Scrat are two of the biggest offenders in this regard, frequently trading for cards that are of a much higher mana cost than them as well as offering cycle opportunities and easy bridge capture. Particularly at a high level, there is no real downside to including these cards in your deck, often limiting choice when it comes to deckbuilding.So, what are the changes? In some circumstances where we felt a card was too powerful to be a 1 drop at a design level, we opted to re-scale them to a higher mana cost rather than harm the identity of the cards. Get Might of the Slither Lords DLC for FREE with Twitch PrimeEveryone's a fan of free DLC, right?
For a limited time only, you can get a free copy of the Might of the Slither Lords DLC from Twitch Prime, usually worth $15, even if you already own the DLC!Might of the Slither Lords gives you a wide variety of powerful Slither cards - From the humble Slitherbound to the ever-useful Daggerfall, it's the perfect set of cards to add to your collection, and comes with two exclusive Slither cosmetics. News regarding the Corona VirusDue to measures being taken in Denmark regarding the Covid virus, we're switching to working remotely as much as possible for the next two weeks. There's no immediate risk to us, but we're doing our part to help stop the spread of the virus. Unfortunately, this may mean expectations of upcoming updates may be slightly lowered - A bug fix might take a bit longer, news might be delayed - But we don't think it will have a major impact unless it becomes more serious.We just wanted to share the news so you know why the spring might be a little different from what we normally do.
Now to figure out how we're the most effective when we're apart:)Cheers from BetaDwarf! New Adventure - Saving Jadespark JungleTeam up with the Zen-Chi and help defend their home from the insidious High Inquisitor Ardera as you uncover her true schemes!. Brand New Story - Tying mechanics closer to the story than ever before, build your troupe of cards from the ground up and take on the Burning Fist!. Build your deck as you go. Start with a Master-specific deck and with each victory, you get a choice of cards to add to your deck. 6 unique masters, with new champions and old favourites lending their strength to the jungle!. Powerful relics and treasures to empower your deck as you play, with some brand new ones made just for this Adventure!.
Rewards - Across all the chapters you’ll earn tokens, xp, exclusive avatars and even a Legendary card!Completing hard mode awards an exclusive rare and supreme avatar. Price - Chapter 1 is free, with Chapters 2 & 3 costing 1400 rubies as a package, or 1000 individually. You can play owned chapters as much as you want. Also featuring 10 New Cards:New Mechanic: Growthburst ShroomsWhen you draw a card with the new Growthburst Shroom keyword, a Mushroom will spawn at a random point in your arena. When a Zen-Chi Minion walks over it, they’ll gain a powerful 25% Health and Damage buff.New Mechanic: Holy FireAn AoE holy flame that heals allied minions and damages enemy minions over time for 100 Health.
This Expansion will last until May. 10 new cards have been released!.
Two new skins have been released - Settsu of the Burning Fist and Apex Ravager. A brand new Legendary Arena has been released - Jadespark Jungle. BalanceArcane Ring. Damage 20 25 (Total Damage 160 200)Black Hole. Duration 6 1.5. Minions will keep their original target from before they are affected by Black Hole.
Developer Comments. Black Hole's change comes about as a response to the card simply being far too versatile for its intended usage.
Black Hole has consistently been one of the most powerful cards in the game, and a lot of the meta has been defined by the potential to completely shut down a lot of counters. Misc. The Max Health indication has been changed when a unit’s health is buffed (i.e. Spirit) to make it easier to understand how much the card has been buffed.
Some Buff names have been changed to shorter versions, or terms that are more indicative of their effect (Energized Mana Surge, Enraged Rage, etc.). A lot of cards have had their descriptions changed to better separate Flavour from Mechanics. Mayhems now appear in the carousel when they are available.
Updated unit formations for 3 and 5 count minion cards. Saving Jadespark Jungle Developer LivestreamLooking for some real-time previews of in-game Jadespark Jungle content? The BetaDwarf Developer Stream is the place to be!
On Thursday the 27th of February at 1900 UTC, join Community Manager That Sprite as we guide you through all of the new Battle Pass Expansion content. Here's what you can expect to see on the stream:.
Reveals of upcoming Balance Changes in Version 1.10. Gameplay of all the previously announced cards. Exclusive reveal of the new 10 Mana Legendary card - Jahun, Keeper of Jadespark. A small showcase of our new Adventure.
Discussion of other patch featuresto catch the action live, engage with the community, and ask us questions! Our approach to Hotfixingregarding gameplay bug fixes and an adjustment to the balance of Legionnaires is part of a re-evaluation of how we doing patching. We're always looking for ways to improve, especially when you provide us with all the excellent feedback about the state of the game.
In particular, we're examining how we maintain a smooth production with the regular updates, and whether they could be more frequent, or if smaller in-between actions like this are more appropriate.We can't make any promises about this at the moment - But we still feel it's important to communicate with you about the internal thoughts at BetaDwarf. Thanks for all of your patience. Changes to Ardent AegisIn the interests of being as transparent as possible with new card reveals, we'd like to talk about some changes we've made to Ardent Aegis behind the scenes since the reveal of the card.
Typically cards continue to be balance tested behind the scenes after their reveal, and we're now trying to make a conscious effort to incorporate the feedback we receive from the community when particular cards are shown off as well. As such, we've made the following adjustments to the card, which will be reflected on our Update Site with today's reveals:. Mana Cost 3 4. Summons 2 Crossbow Dudes instead of 1. Defensive Spell; Can only be cast in your arena. Units summoned have no Summoning Sickness.
Delay 4 5Have you been keeping up with? We've shown off six brand new cards, two awesome skins, and a new Legendary arena so far - And we're not even close to done yet. Tomorrow, we'll be revealing Smite and Shen's Shock Stick, as well as announcing the imminent return of an old friend. Make sure to check it out and get hyped for Saving Jadespark Jungle! TCL C-Sar's Challenge 5The fine people at The Challenger League are hosting another 2v2 Tournament this weekend!
The tournament is a Double-elimination format that will be livestreamed at, with competitors fighting for real money. There'll be plenty of giveaways throughout the competition from the staff, so stop by for your chance to win a wide variety of prizes.Make sure to check the tournament out for their high quality coverage. Or if you'd like something a little more relaxed, why not check out their new Podcast?
The aired this Tuesday with Westlin & MrSquid, so check it out and give them some feedback!Cheers from BetaDwarf!
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